

To make things easy, the tile map comes with several popular pattern presets, which you can choose from. Don’t worry I will show you how 🙂 Tiles pattern & customization TIP – If you wish to create rectangle tiles, then you need to change the horizontal or vertical count of the map first, before setting its scale.

To do so, either change the UVW map parameters, or adjust the tiling of the map itself. To get the right tiling scale quickly, I like to place a simple box on the floor and set a size of an individual tile, I will only be using it as a reference while adjusting the map size.

To make sure that our tiles has the right proportions, select the floor object and put a UVW map modifier under the modify panel. The proportion and size of the tiles map are affected by the surface’s UVW mapping. (If the grid isn’t visible on the surface, click on “show shaded materials in the viewport” in the material editor). Right away you can see a grid of squares, which is a good starting point for our floor. Setting up basic tiles parametersįirst, apply a new material to a surface, in the diffuse slot insert a new tiles map. With just few clicks you can get many tiling layouts that will suit most of your dally architectural projects. Although there are great plugins out there for creating procedural wall and floors tiles with complex shapes and layouts, I like to keep it simple as much as I can, by using the build in tiles map of 3ds max.
